Lead UI Artist | Designer

ANDREW PHILLIPS

Over 20 years designing and creating art for game interfaces, HUDs, menus, and visual systems for live-service titles and globally recognized brands.

SELECTED WORK

ABOUT ME

I'm Andrew Phillips, a UI Artist/Designer with over two decades crafting player-facing interfaces, HUDs, menus, and visual systems for video games and interactive entertainment.

Currently leading UI design and art efforts on World of Tanks: Modern Armor at Wargaming USA — a major live-service console title — where I drive UI modernization, manage a multidisciplinary team of artists and animators, and ship everything from game launchers to icon systems.

Before that, I spent 17 years at Chewy Software delivering over 100 shipped titles in collaboration with brands including Disney, Wilson, Nickelodeon, Fisher-Price, and Wargaming. My career started at Midway Games, working on The Touch Master Infinity, and Nintendo Gameboy Advance versions of Mortal Kombat and Spy Hunter.

2024 – Present
Lead UI Artist / Designer
Wargaming USA
2007 – 2024
Senior Artist / Designer
Chewy Software
2009 - 2012
Creator / Designer / Artist
Game Gatos LLC
1999 – 2003
Artist / Animator
Midway Games
User Interface Design Design Systems Visual Systems Menu Systems Digital Art 2D Art Iconography Game Design Content Design Art Direction Team Leadership Team Managment Interpersonal Skills Contractor Managment Client Services External Relationships Motion Design Adobe Photoshop Adobe Illustrator Figma Adobe Flash Adobe XD Gameplay Systems Live Service Games Style Guide Creation Asset Management Asset Optimization Wireframing AI Design Tools Generative AI Tools

CONTACT

Open to full and part time positions — remote and hybrid preferred, but willing to consider the right opportunity.

Message sent — I'll be in touch.